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Thursday, June 4, 2009

Using Media to Engage the Learner: Blatant Plug

Today's the day for my eLearning Guild Online Forum debut presentation. At 10:15am Pacific Time I'll be hosting an online session (via Adobe Connect) called Integrating Audio in to E-Learning Courseware.
As a teaser, here my session outline:

This session will cover:

  • Why use audio in e-learning?
  • Using non-linear editing tools
  • How to record audio
  • How to produce audio
  • How to integrate audio into commonly-used rapid e-learning applications

Here's the agenda for the full two days of the Lights, Camera, Action: Using Media to Engage the Learner event.

Opening General Session
Thursday, June 4 — 8:30a to 9:45a

  • Selecting Media for Learning: Thinking Inside and Outside the Box
    • Patti Shank, Learning Peaks LLC

Concurrent Session Block 2
Thursday, June 4 — 10:15a to 11:30a

  • 201 | Integrating Audio into E-Learning Courseware
    • Michael Hanley, CĂșram Software, Ltd.
  • 202 | Rich Media on a Poor Budget
    • Jeff Tillett, T-Mobile

Concurrent Session Block 3
Thursday, June 4 — 12:00n to 1:15p

  • 301 | Finding, Hiring, and Directing e-Learning Voices
    • Harlan Hogan, E-learningvoices.com
  • 302 | Rapid Video and User Generated Video
    • Mark Chrisman, T-Mobile

Concurrent Session Block 4
Friday, June 5 — 8:30a to 9:45a


401 | Creating Interactive Learning Experiences With Video in Flash

John Crider, Intuit, Inc

402 | Storytorials: An Instructional Strategy for e-Learning

Kevin Cassel, James Kinnamon & Pete Safran, SAI Global

Concurrent Session Block 5
Friday, June 5 — 10:15a to 11:30a

  • 501 | Sometimes a Video Isn't Just a Video
    • Stephen Haskin, S Media
  • 502 | Immersive Simulations that use Voice Technologies
    • Paul Howe, Allen Interactions

Closing General Session
Friday, June 5 — 12:00n to 1:15p

  • Cool Tools: Spice Up Your Training with Web 2.0 – Legally
    • Michelle Lentz, Write Technology

If you're participating, I hope to see you there (metaphorically speaking), and best of luck to all presenters as well as the backroom team of organizers and moderators who have worked so hard to make this event happen.

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Wednesday, June 3, 2009

The Client – Vendor Relationship in 2 minutes 19 seconds…

For your consideration, a morality tale for those of us who deal with clients.

My first response to this YouTube video was the rueful laughter you get when you can completely identify with a situation; my second reaction was to ensure that this never happens to me again (ha!).

I’m sure you all have your own horror stories.

I’m SERIOUSLY thinking of including this video in future RFIs...

PS - Many thanks to Mrs. E-Learning Curve for sending me the link, via Paul Mooney's excellent Lotus Notes blog!

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Discovering Instructional Design 7: Objectives Analysis

As I've discussed in previous posts, an important element in the instructional design process is the identification of learner entry behaviors. It is critical to the instructional development process that designers understand what skills, knowledge and experience their learners need to bring to the instructional process. In the area of skills and behaviors, it is important for the designer to identify them before producing the instructional materials. The pre-attained skills required of learners to begin the a learning program are called entry behaviors.

With that in mind, there are several valuable techniques used to analyze the objectives the ID has develop. I will cover three approaches today.

Now read on…

Hierarchical analysis
These are diagrams or tables showing the dependency relationships between the objectives, so that it becomes clear which objectives must be learned before others are attempted.

The hierarchical approach is used to analyze goals that are identified as being intellectual or psychomotor skills. It's purpose is to identify the foundational knowledge or rules that need to be taught/learned before the subsequent steps are taught.Subordinate skills are analyzed and then those skills are further analyzed. Hierarchical analysis is a top down model (see Figure 1), where each lower step supports the skills required by the steps above it.

HierarchicalAnalysis Figure 1 Hierarchical Table

The IS should ask the following questions:

  • What does the learner need to know in order to accomplish this step?
  • What mistake might a learner make in completing this step?

Grouping or clustering
Sometimes objectives are too small to cover one at a time. In this case, they may be grouped into higher units, whether called “lessons”, “topics” or “modules”. As an aside, this leads on to one of the great ongoing debates in learning: what constitutes a learning object / lesson / section / module? As you will know if you design learning and development programs for a range of training institutions, corporations, and public organizations, each of them uses a terminology when delineating the same (or similar) discrete units of learning content. But I digress.

When clustering is indicated, a useful guideline may be to distinguish between enabling and terminal objectives. An enabling objective usually forms part of a subset of objectives that collectively enable the learner to demonstrate a terminal objective, which can be described as the key behaviors, skills, or performances a learner has acquired and can undertake at the end of a course. For example, if the objective involves changing an bicycle wheel, then enabling objectives for this would be using a spanner, unhooking the chain, preparing the patch, and so on. Table 1 is an extract from a time management course:

Table 1 Clustered Objectives

1. Define your Dreams

A. Time flies – where?

Assess your use of the resource of time

Produce life and work objectives that are specific, measurable, achievable, realistic and time-bound (SMART)

B. 'Dumb' dreams to 'SMART' goals

Identify guidelines for defining goals

2. Remove your Barriers

A. Procrastination

Identify guidelines to combat procrastination

Minimize the effects of the three most critical time wasters in work and life

B. People

Identify guidelines to minimize interruptions from people

C. Perfection

Identify guidelines to control a tendency toward perfectionism

3. Achieve your Goals

A. Prioritize

List the steps in converting goals into prioritized tasks

Successfully achieve key tasks that are prioritized accurately and scheduled realistically

B. Schedule

List guidelines for effective scheduling

C. Implement

List guidelines for successfully implementing a prioritized and scheduled task list

DIF analysis
In a DIF analysis, the objective (or groups of objectives) are analyzed in terms of difficulty, importance and frequency.

  • Difficulty: the simpler the skill to be taught the better. All skills are not equal so for each we need a measure of complexity. One common measure is Bloom’s Taxonomy which rates skill complexity from 1 (knowledge) through to 6 (evaluation).
  • Importance: No matter how often a skill is used, or how difficult it is, we have to ask how important that skill is to performance. A taught skill may not be used very often by the learner but it could be crucial to that learner’s job. Conversely, other skills may require constant use and re-use but may be less important in overall competency terms.
  • Frequency: this simply measures how often an objective will be performed.

All three categories above can be rated on a scale of 1 – 5 from easy to hard, infrequent to frequent, less to more important and so on. Table 2 shows how a completed DIF analysis might look.

Table 2 Sample DIF analysis

Terminal Objective

Enabling Objectives

Diff.

Imp.

Freq.

Create Better Business Documents

Determine who your readers are

1

5

5

Draft your document

2

4

5

Write an effective letter

4

5

5

Revise your writing

3

5

5

Prerequisites Identification
These describe what learners must be able to do before they start the course. These are often defined in terms of skills, knowledge and attitude (SKAs). When you subtract the student's previously-learned SKAs from the list of objectives, the remaining SKAs are the objectives that will need to be covered in the learning program.

More…

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Tuesday, June 2, 2009

Integrating Audio into E-Learning Courseware: eLearning Guild Online Forum

The eLearning Guild's next Online Forum taking place on June 4th & 5th is called Lights, Camera, Action: Using Media to Engage the Learner.

Here's what the Forum will cover:

It wasn’t long ago that e-Learning developers thought that putting a simple Flash animation and a small sound file into their e-Learning offerings was really leading-edge stuff. But today much more advanced technology, like higher bandwidth, gaming, and ELG-OF immersive learning techniques, is easily available. And, ever-more-sophisticated learners, who are demanding more effective and absorbing e-Learning programs, are pushing for adoption of advanced media techniques.

This Online Forum will show you how to use audio, video, animation, and other technologies to enhance the engagement and “stickyness” of your e-Learning offerings. You’ll see real-life examples, and learn various design approaches for effectively using media. This Online Forum is your best chance to focus on improving the e-Learning you create for your organization, and to...

  • EXPLORE how using different media tools and processes can enhance your e-Learning offerings,
  • DISCOVER how better use of media enhances a wide variety of topics and formats,
  • EXAMINE the design and development of media-use techniques to achieve specific goals,
  • LEARN how other organizations are using media to build engagement into their e-Learning programs, and
  • ENSURE that your e-Learning meets both your learners’ and your organizations’ goals.

I'm pleased to announce that I will be presenting the Forum session on using ELG_Preview audio in e-learning. Called Integrating Audio into E-Learning Courseware, session participants will learn the audio production lifecycle, see examples and demonstrations, and get hints, tips, and tricks-of-the-trade to enable you to produce high-quality audio for your courseware. You’ll learn how recording subject matter experts as they describe a process, task, or activity, when well-recorded and produced can, in most cases, be integrated into courseware without taking the extra steps of hiring a professional voice-over artist to re-record the narration. This can lead to considerable savings in time and money, as well as reduce the time-to-market of courseware.

In this session, you will learn:

  • Why use audio in e-Learning?
  • The uses of non-linear editing tools
  • How to record audio
  • How to produce audio
  • How to integrate audio into commonly-used rapid e-Learning applications and podcasts

When learning with multimedia, research shows that visual imagery is better retained when accompanied by verbal information; that learners are better able to integrate information via multi-modal instruction. Called the Six Principles of Learning, it describes how information encoded and transmitted using both visual and auditory channels reduces the cognitive load on the learner, so their working memory can process information more effectively.

However, most e-learning professionals perceive that creating and integrating high-quality audio is a highly-specialized activity outside of their expertise. But now more than ever, e-learning technology and content production skills are a key requirement for learning professionals who wish to interact with their audience.

So join me on Thursday by clicking here to register for the event. if you haven't already registered, I'll be delighted to see you there.

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